| 1. | Examples include the 256-color palette on VT241 terminal in ReGIS graphics mode.
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| 2. | Subsequent Apple II models also implement the double resolution graphics modes.
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| 3. | The colors are different in the EGA / VGA graphic modes.
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| 4. | For more detailed descriptions of each Mode see the Playfield Graphics Modes section.
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| 5. | The most common VGA graphics mode's screen memory fit into a single memory segment.
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| 6. | The display could display 80x25 text and graphics modes of 640x200 and 320x200 pixels.
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| 7. | The following is the list of ANTIC graphics mode instructions.
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| 8. | Generally, text modes are not all-points-addressable, whereas graphics modes are.
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| 9. | The game is usually displayed in a high-resolution graphics modes.
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| 10. | Graphics mode was entered by sending the string, and exited again with the string.
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